Games with a first-person perspective do not require sophisticated animations for the player's avatar, nor do they need to implement a manual or automated camera-control scheme as in third-person perspective. This viewpoint is also frequently used to represent the perspective of a driver within a vehicle, as in flight and racing simulators and it is common to make use of positional audio, where the volume of ambient sounds varies depending on their position with respect to the player's avatar. Thus, players typically cannot see the avatar's body, though they may be able to see the avatar's weapons or hands. Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. A screenshot from S.T.A.L.K.E.R.: Shadow of Chernobyl, a shooter game played from the first-person perspective
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